Tridle
Three five-letter words a day, six guesses each — and the next one unlocks only when you finish the one before it.
A daily word game in three sittings. Warm Up, then Challenge, then Expert: three five-letter puzzles, six guesses at each, unlocked in sequence. Nothing to install and no account to make — it runs in the browser and keeps your progress on your own device.
- Warm Up3/6
- Challenge6 left
- ExpertFinish Challenge
Warm Up solved in 3 of 6Challenge unlocked
Every tile carries a mark as well as a colour: ✓ right letter, right place · ◦ in the word, elsewhere · / not in the word.
NextHow it plays
What it is
Tridle, in detail.
Three five-letter words a day, six guesses each — and the next one unlocks only when you finish the one before it.
Tridle is a word game with a shape. Most daily puzzles hand you one word and a fresh start tomorrow; Tridle gives you three, in ascending order of difficulty, and will not show you the next until you have finished the one you are on. Warm Up eases you in, Challenge makes you work for it, and Expert is the one you will still be thinking about on the walk home.
The rules are the ones you already know. Five letters, six guesses a puzzle, and every guess comes back coloured: green for the right letter in the right place, amber for a letter that is in the word somewhere else, grey for a letter that is not in the word at all. What makes it Tridle is the rail across the top — three segments, one live and two locked behind it. Finish a puzzle and the next unlocks; the day is done when all three are.
There is no account to make and nothing to install. Your progress is kept in your own browser, so it opens instantly and plays the same on a phone as on a laptop, with the same three words for everyone playing today. If you want a run to follow you between devices you can make an account; if you would rather not, the game never asks.
The three puzzles
- Opens first
Warm Up
The puzzle that starts the day. A common word and a board with room to breathe, and the one you are most likely to have finished by the third guess.
- Unlocks after Warm Up
Challenge
The middle one, and the point where a wasted guess starts to cost you. Nothing about it is unfair — it just asks you to think about the second guess before you play it.
- Unlocks after Challenge
Expert
The last of the three, and the one people lose. Six guesses is still the rule, and if you run out, the answer is revealed and the day moves on.
What it does
Three puzzles, one sitting
Warm Up, Challenge and Expert arrive together but not all at once. Finishing a puzzle unlocks the next, so the day has an order to it that you cannot skip past.
Six guesses each
Every puzzle is a five-letter word with six tries. The board never resets mid-puzzle, so a guess spent is spent — which is why the third one is worth thinking about.
Colour you can read twice
Green for the right letter in the right place, amber for a letter that is in the word elsewhere, grey for one that is not in it at all. Every tile carries a mark as well as a shade, so the board still works when colour is hard to separate.
A rail that shows the day
Three segments across the top hold the whole day: which puzzle is live, which are still locked behind the one before, and how each one ended — solved, or out of guesses.
Mistakes that do not cost you
Playing a word you have already tried is refused rather than burning a try, and a word that is not in the list never costs a guess either. A mistyped guess is free.
Statistics worth keeping
Streaks (days where all three puzzles were finished), perfect days, a win rate, a guess distribution and a history calendar — all worked out from your own play, on your own device.
Built with
- Next.js on Cloudflare Workers
- React 19
- TypeScript
- D1 (optional accounts)
- Tailwind CSS
- Three puzzles a day
- Warm Up → Challenge → Expert
- Six guesses a puzzle
- No account, nothing to install
Worth knowing
- It is a website rather than a download: there is no Windows build, and nothing to add to a home screen that the browser does not already do.
- Progress lives in the browser's own storage. Clearing site data clears your run — and signing in is optional, and only exists to carry that run between devices.
- One set of three puzzles a day, seeded from the calendar date, so everyone playing today gets the same three words and there is nothing to grind.
- There is nothing to buy and no advertising. The source is not public, so unlike Chess Vision there is no repository to read alongside it.
Where it goes next
- Sync worth having: an account that carries a run between devices, and never a requirement to make one.
- A result card you actually want to send when the day is done.
- A deeper word list, without drifting into words nobody plays.
Play today's three
Tridle is free to play, and it takes about six minutes a day.
Open it in any browser and start on Warm Up. Nothing to install, nothing to pay, and no account unless you want your run to follow you from one device to the next.